Jumat, 04 November 2011

Download Ebook

Download Ebook

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Download Ebook

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Product details

File Size: 63041 KB

Print Length: 698 pages

Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits

Publisher: Addison-Wesley Professional; 1 edition (August 12, 2013)

Publication Date: August 12, 2013

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00EHJCORC

Text-to-Speech:

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Word Wise: Not Enabled

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Amazon Best Sellers Rank:

#768,422 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

It seems like every book out there written for iOS tends to try to cover C, Objective-C, and all the iOS frameworks in very little depth. This book pulls no punches. Right in the forward, the author states that the book is for those already comfortable with C, Objective-C, and even X-Code. Most of the code examples require quite a bit of proficiency in the tools to get running, because the author does not waste any time "step-by-step"ing through the tedious steps to create a project, setup a view, wire up some target outlets, import resource files, etc. It just dives right in and demonstrates some awesome layer feature or some aspect of the framework that was never even hinted at in those other basics books. If you're new to the language or the frameworks, you might want to look around a little to get up to speed before you try this book. But, if you are already able to code simple apps in the X-Code environment, and want to blow the doors off the graphics on your next app, I highly recommend this well written, highly focused book. After reading and working each of the examples, this book will remain a valuable resource for years to come!Bravo!

This is a powerful book that teaches you about CALayers and the many, many fantastic and highly efficient things you can do with them. The subject is not much documented elsewhere. Yet it is something that every iOS developer could benefit from. I thank Nick Lockwood for taking the time to write this book. The only reason I didn't give the book 5 stars is because there is inadequate description of Interface Builder setup. You have to intuit most of it yourself. Also, 1 or 2 sample programs didn't work as advertised (perhaps due to API or iOS changes since the book was published or possibly due to my own typos) and I was unable to find a website with corrections, modifications, or a public forum in which to discuss it. Nonetheless, this is an excellent book, well worth its cost.

Great book on Core Animation. I recently started using SpriteKit but was unsatisfied with how much it did for me; I wanted to know more. Core Animation is essentially a step lower, and understanding this allows you to understand the entire UI chain in iOS more effectively.

This book is a great read to learn about CALayer and its sub-classes like CATextLayer. I found the explanations to be clear and I could easily put into practice what I learned. I have also used the book as a reference when I can't remember the details on how to implement something. I generally read free resources on the internet, but for CALayer and Core Animation I found this book to be much more helpful. This book really helped me to get a handle on Core Animation.

I would love an update for later versions of iOS and Swift, but this is exactly what I was looking for--a clear and serious look for someone who has plenty of iOS development experience, but has not dug deeply into animation, and wants to learn.

In all honesty, this book made me understand animations better than any online article/tutorial. Somehow reading this book made checking the apple docs on Core animation much easier. I like technical books and the flow of the content/topics felt natural, which is unfortunately not common for tech books. I recommended this book to a few web colleagues who started learning iOS and they loved it as well.

Since the iOS view structure is based on Core Animation layers developers who have an understanding of Core Animation have a big advantage. This book was very thorough and went well beyond what Apple documentation provides giving details that could only have been discovered through extensive experimentation and pouring over header files. All that deep insight, along the basic concepts are presented in an easy to read and follow style that allows you to cruise through topics quickly.If you've ever dealt with trying to load images in a fast, responsive way you should read this just for the Image IO chapter.

One of the best books in this category. I have read many and done a reasonable amount of work in core animation but this book really helped me really understand what's going on behind the scenes - the secret to good results.

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